Madmapper is the ultimate video mapping software
- MadMapper can support up to 16K high resolution for video.
- Simultaneously playback content to multiple outputs and displays, each with unique parts of your composition.
- Use powerful graphic tools such as bezier masking and animated line drawing.
The perfect light mapping application
- Control LED arrays or any number of DMX fixtures in realtime.
- A powerful cueing system to trigger your shows with ease.
User-Friendly but Advanced Depth!
- MadMapper is plug-and-play, easy for newbies, but also includes features for power users who want advanced functionality like 3D calibration, space scanning, LED scanning, live shader editing, and much more.
MadLaser
Native MadMapper integration
- Blends seamlessly into MadMapper
- Use Midi Osc Dmx Usb Arduino with MadLaser
- Unlimited Bezier Masks
- Laser Mesh Warping
- Laser Bezier Lines
- Bezier text with Stroke Font support
- Laser surfaces FX
- In-app ARM laser button
- In-app laser output statistics
- Laser beam preview
- 32 bit in-app laser precision (output limited by DAC)
- Laser soft edge
- Laser generators
- Dispatching of laser content to multiple lasers
- Laser output sendable to external previsualisation apps
Laser Projector
- Unlimited laser projectors
- Laser projector Masking
- Laser projector safety zone
- Configurable laser FPS output
- Configurable scanner PPS up to 100k
- Advanced Laser controls: blanking, point repeat
Hardware support
- Etherdream
- ShowNet
- Helios USB
- FB3/FB4 on Windows (Pangolin Beyond license required)
- Moncha
- AVB / Dante
- LaserCube
- More hardware support in the future
File IO
- ILDA frame / stream input + output
- SVG file support
- OBJ mesh wire rendering to laser
Image Vectorization
- Gpu accelerated realtime vectorization
- Custom vector engine based on openCV
- Works with any MadMapper supported image-based media
- Support for Paths and Contours
- Support for color sampling
- Convert vectorized image to editable vector path
- Angle optimisations
- Laser polyline filtering and limiting
Laser Materials
- Generative shader-based materials (GLSL)
- In-app live shader editing
- Design draw order prioritisation
- Feedback support for damping effects
- Numerous free laser materials through the library
Software Integrations
- WYSIWYG
- Depence 2
- Capture
- OpenFrameworks/ C++ with PONK protocol